Azerothian Trade Federation

The Azerothian Trade Federation: Prelude

Tarcanus nodded, a deeply reflective and calm tone enveloping his words as he glanced up to the Pandaren figure in the shadows.

“Your people share a common thread with mine – a thread that has woven itself through the fabric of time to show us, to remind us, of the delicate nature of life, of our time here. While we may not have always known of each other’s family or of our different lands, we understand now. We understand better than any story or book could tell us. We understand through a commonality that transcends spoken or written word. We understand in ways that can only resonate from deep within our very beings from a place that no one sees save for during the most important, raw moments of our lives.

We need not say anything.

We need not do anything.

We need not… because we feel… we understand.”

Tarcanus rose from the table, making his way towards the door of the inn as his newfound partners across the entryway stood in silence. It was not something he was unfamiliar with in life. Retirement could only last so long. Life, as they say, was meant to be lived. The story must continue. There was still much to be done before he departed this existence. The time to act was now.

While networking several organizations would certainly be more complicated than managing just one, Tarcanus knew that he had an active force behind him at the start of the journey this time. Instead of creating something new from nothing with the assistance of only two others as with his previous endeavor, this coalition would build upon the strength of what already existed and operated successfully on its own.

They were an odd collection. They were brought together by mysterious forces and in mysterious ways. Some were scouts, mercenaries or ex-patriots. Others were scholars, scribes and messengers. From the artisans of the expansive north to artists of back alleys and small ponds, from the noble financiers of large estates and established families to the defenders of Light and seekers of rare artifacts and relics – nothing but the proverbial net that was cast over all of them could be used to describe them as one entity.

But that was the beauty of it all. Nothing was certain in life, and this epitomized that in definite terms. While some would come to trade their wares, others would want to seek treasure and bounty across their great land. While some would want to discover the joy in the simple things like the culinary arts, others would desire to find a higher purpose or higher power in objects or through experiences. Some might open restaurants or take on apprentices. Some might wish to print the news or avail themselves for work in dangerous situations and ventures. Where they would go and what they would do was still unknown.

But that would be a tale for another day. For now, all paths had led to one destination, an end that would become a starting point in itself. Through wind and rain, through triumph and tribulation, this was the beginning.

The morning sun rises anew. So must I, and so must you.

This was their time. This was their federation.

This… was the Azerothian Trade Federation.

The Azerothian Trade Federation: Introduction

Untitled Sea Shanty

Beyond the open, vast blue sea.

We cast our sails onto thee.

Winds of trade and weather blow.

Splintered shards of ice and snow.

Withered hands meet stone and steel.

Clouded mists of steam reveal.

Tempered sky of lightened haze.

Endless waters set ablaze.

Come, all brothers and sisters regale.

Join us now for a tempered tale.

Open the kegs and taste the brew.

Fill the bellies of the crew.

Such is the life of a trader’s vessel.

Never once folding under pressure.

From port to port our coffers grow.

So row, my sailors, row, row row.

Tarcanus awoke to a large crashing sound, the creaking of wood against wood knocking him to his feet. Although he had been prepared for a rough journey to seek the final pieces the he needed to finish the foundation of the project, sailing to unknown islands and hidden coves was not exactly something he had experienced before.

Well, I suppose this is just more the reason for me not to be involved in any shipping endeavors from here on out…

Never the one to let a terrible night’s sleep stop him from venturing forward, Tarcanus stretched lightly before heading to the deck of the ship. The smell of the seas was quite strong that morning, although luckily they had made excellent time and arrived at port a day early.

Now then, to find this Mr. McCormick and finish everything that needs to be finished before returning to Quel’Thalas…

More Information

The Role Play Division of Coram Populo is pleased to announce that a new story arc is launching soon!

The Azerothian Trade Federation story line and role play will begin in May of 2015.

This new adventure will include regular OOC (out of character) educational seminars about role play, both specific to World of Warcraft and in general terms as well. It will also include IC (in character) adventure, combat, and mystery role play with various activities for all involved. These adventures will include DM’ed events and expeditions for those who are familiar and comfortable with that style of combat role play. Periodic social events will also be planned so that everyone has a chance to get to know one another.

Joining Coram Populo is a great way to meet and interact with many different role players of all types. It is also a great way to learn things about creative writing and role play that you may not know already.

001 Coram Populo Role Play Manual Website Version

For complete information and details, please review our role play guide and manual, located here:

PDF File Download (Coram Populo Role Play Manual)

Note that the file size is quite large for the high-quality role play manual. If you require a smaller file to download, please download the file listed below:

PDF File Download (Coram Populo Role Play Manual – Small)

Please note that all prospective members of the role play should be members of Coram Populo the guild.

All prospective members of Coram Populo (and those interested in joining us) should review the personal conduct policies listed on our guild website and schedule an interview to join the guild.

Interviews are conducted on weekly basis, general on Saturday evenings. All interviews are OOC (out of character) and survey you as the player, person, community member, and creative writer/role player.

No previous role play or creative writing experience is required. Please be aware that role players of all writing levels and role play experience will be joining us on this adventure.

Coram Populo is more than just a role play guild and therefore we classify ourselves as a “medium” role play guild with other PvE and social activities and designs as part of our core values and founding principles.

All prospective role players should be aware that they will encounter raiders and social members of the guild and that all members are equally respected regardless of what activities or teams they choose to participate in.

For more information, please visit the following website:

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For inquiries or to request to join Coram Populo, please email the following address:

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